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Thread Statistics | Show CCP posts - 6 post(s) |

Super Stallion
Caldari Provisions Caldari State
10
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Posted - 2015.03.05 14:13:03 -
[1] - Quote
Over all, I think this is nice. I would modify one thing though.
I would split the capture module into two separate modules. One module is for sovereignty purposes. The other module is for any other purposes intended for this capture module. Please, retain increased cycle time for capitals.
The smallest ship class that can fit the sovereignty version of the module would be the battleship. The other module, not involved with sovereignty, can be fit by any ship class. With Battleships required for the sovereignty version of the module:
- strong counters to pure battleship fleets already exist, so battleship only fleets are infeasible. Mixed fleet types will become mandatory for the actual task of attacking sov
- gives battleships a game mechanic reason to exist in the game
- battleships already have enough high slots to fit this module without overly gimping their effectiveness. we wont see fleets with only ships that offer a utility high slot being viable in sov
- capitals that are capable of knocking out battleships will have a strong purpose again
- prevent attackers from harassing with a newb frigate/interceptor. If the goal is to simply harass, the attacker would be required to place a reasonably tempting target on the field. |

Super Stallion
Caldari Provisions Caldari State
13
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Posted - 2015.03.05 15:04:51 -
[2] - Quote
I do not see this changing how sov war is actually conducted. Shooting sov structures only occurs after the war is already won. swapping shooting a sov structure with missiles to shooting the sov structure/cap point with an entosis module doesnt change how the wars are actually fought. |

Super Stallion
Caldari Provisions Caldari State
13
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Posted - 2015.03.05 15:21:46 -
[3] - Quote
Eli Apol wrote:Super Stallion wrote:I do not see this changing how sov war is actually conducted. Shooting sov structures only occurs after the war is already won. swapping shooting a sov structure with missiles to shooting the sov structure/cap point with an entosis module doesnt change how the wars are actually fought.
look as the last war between Goonswarm Federation and Test Alliance Please ignore as a reference For the initial RF fight, you're correct. For the actual defence of an RF'd structure the war now needs to be fought across many different battlefields concurrently with the defender having upto a 4x advantage in capture speed.
But, by the time an alliance is entering the phase where they are spreading out along the constellation to capture points the war is already in the clean up stages. If not, then that alliance is doing it wrong. The war has already been fought, and won, before capture speed and all of the other clean up operations proposed begin to be engaged.
I am really trying to see this working out, but I think the game designers need to place more emphasis onto how a war is actually won... not how to clean up the existing structures. These are two fundamentally different concepts.
I see changes to forcing a fight, and cleaning up structures. I do not see changes to how sov wars are actually fought today. |

Super Stallion
Caldari Provisions Caldari State
13
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Posted - 2015.03.05 15:32:27 -
[4] - Quote
M1k3y Koontz wrote:Kagura Nikon wrote:Super Stallion wrote:I do not see this changing how sov war is actually conducted. Shooting sov structures only occurs after the war is already won. swapping shooting a sov structure with missiles to shooting the sov structure/cap point with an entosis module doesnt change how the wars are actually fought. There will be WAY less structures to shoot. The structure grind at the end will be a mere formality. The new system takes the same amount of grinding time regardless of if you have fone person doing it or one thousand. That is huge, no longer are supercap blobs required to take space without putting your whole alliance on suicide watch.
I agree that there is far less grinding. I also agree that less grinding is good. But, this isnt being brought to us as a system to reduce grinding. This is being brought to us as a system which will change how sov war is conducted.
Sadly, this system does not change how sov war is conducted. It only changes the final stage, cleaning up our mess.
edit: also changes how defender is notified that the system is in danger. but that is superfluous in that, your trading one eve male notification of a blockaid unit being erected for an eve mail notification of an entosis module being activated |

Super Stallion
Caldari Provisions Caldari State
13
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Posted - 2015.03.05 15:43:19 -
[5] - Quote
Eli Apol wrote:Super Stallion wrote:I agree that there is far less grinding. I also agree that less grinding is good. But, this isnt being brought to us as a system to reduce grinding. This is being brought to us as a system which will change how sov war is conducted.
Sadly, this system does not change how sov war is conducted. It only changes the final stage, cleaning up our mess. It introduces the ability for small groups to harass and stretch out a larger group WITHOUT needing to drop (and whelp) a vulnerable supercap fleet to do so... Did you miss the bit of the thread about trollceptors?
I am not seeing a difference between a troll ceptor and a troll-industrial erecting a blockaid unit. Both accomplish the same thing. Both annoy the defender to no end. Both need to be dealt with.
But I would not declare the swapping of one for the other as a fundamental change to how sov war is conducted. |

Super Stallion
Caldari Provisions Caldari State
13
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Posted - 2015.03.05 16:10:21 -
[6] - Quote
Arik Alabel wrote:Super Stallion wrote:Eli Apol wrote:Super Stallion wrote:I agree that there is far less grinding. I also agree that less grinding is good. But, this isnt being brought to us as a system to reduce grinding. This is being brought to us as a system which will change how sov war is conducted.
Sadly, this system does not change how sov war is conducted. It only changes the final stage, cleaning up our mess. It introduces the ability for small groups to harass and stretch out a larger group WITHOUT needing to drop (and whelp) a vulnerable supercap fleet to do so... Did you miss the bit of the thread about trollceptors? I am not seeing a difference between a troll ceptor and a troll-industrial erecting a blockaid unit. Both accomplish the same thing. Both annoy the defender to no end. Both need to be dealt with. But I would not declare the swapping of one for the other as a fundamental change to how sov war is conducted. You seem to be completely missing the point. A "troll-industrial" doesn't exist because the owner's defensive SBU would have to be killed first. And kill and replace 51% of the sbu's in that system. You don't do that in a no effort "troll-industrial".
I guess we will just have to see how these changes actually play out. I would love to see a major change. I would love to see a change that truly impacts how wars are fought.
Sadly, just as i have gotten side tracked in the conversation, I think that this design for null sov got side tracked into producing a mini game to replace the very final stages of a war with some fun opportunities for trolling mixed in. |

Super Stallion
Caldari Provisions Caldari State
13
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Posted - 2015.03.05 18:48:24 -
[7] - Quote
Just wondering
What forces an attacker to use this system instead of the standard: hit cap building facilities, hit money moons, blue ball the crap out of them, and wait until the defender fail cascades to clean up the system via the proposed game mechanics instead of using the proposed game mechanics to fight the war itself? |
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